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I really like this small game, even though it's not fully developed yet.

A break button would be useful. And a timer to get the time per laser and some highscore. And more levels.

But already the first level will take you some time, don't worry.

I also like the design and the music, for hobby-developers defenitely a great performance.

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Thanks!!! We wanted to make a pause-menu with continue and break options, but the time was running out... 

Including a highscore is also a good idea. Tanks for playing our game and giving feedback! I hope you enjoyed to play it!

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It was a fun game, even thought, it destroyed my cheat engine...

So I can recommend it, for playing, when you just have some spare time

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Thanks for testing our game. I hope you enjoyed it :)

PS: If you would have used your brain instead of your cheat engine, you would have lost that much of your spare time. But I'm glad to hear, that you hadn't been able to cheat you trouth the mission :) 

Have a good day (one of the four developers)

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As another co-developer of the game:

At any time you can view the project at GWJ20-GodotCommunityDE and change the source locally so no need to use any cheat engine.

As always the game is made with Godot so it would be easy to mod it (or better: improve it).

If you have any questions to the content, feel free to ask. Might add some additional content when the jam is over.

I actually have GoDot, and I'm trying to learn bit programming in GoDot (actually also, that I get a better understanding of Games, to crack them more easy), but in fact, GoDot is much harder to Crack, than other Game Engines like Unity or Unreal (or at least, as long as you use the native GoDot code), because no decompiler knows the language.

And I also got one thing to add. Keep programming. It's a nice hobby and you did already great work. For one week (when I'm not completely wrong) I think it is great.